EXP Tracker
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◇ NAME ◇
Grimorte Darthur
◇ ALIAS ◇
Grim
◇ AGE ◇
23
◇ SEX ◇
Male
◇ RACE ◇
Human
◇ D.O.B ◇
December 25th
◇ HEIGHT ◇
10’2”
◇ WEIGHT ◇
360 lbs
◇ SKIN TONE ◇
Pale White
◇ PHYSIQUE ◇
Slender Muscular Build
◇ HAIR LENGTH ◇
Reaching Down to his Neck
◇ HAIR COLOR ◇
Black
◇ EYE COLOR◇
Black
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◇ PERSONALITY ◇
~a gloomy fellow~
Grim hides his true emotions with an apathetic expression. He rarely lets his true feelings show, leading most people to assume he’s a mopey guy. While outwardly stoic, Grim has a soft heart and is deeply caring to others around him.
~exploding fury-
Grim learned to keep his emotions in check and buries any rage that may arise deep into his heart. He explodes into violent outbursts of fury. He tries to channel this anger onto the battlefield but sometimes he ends up exploding on his friends and family.
~love for battle~
Combat seems to be the only outlet for Grim’s emotions. Letting his emotions run wild he often makes risky maneuvers, putting his body on the line. He doesn’t care who his opponent is, he only hopes that they fight with all their heart, fair and honorably.
◇ TEMPERAMENT ◇
Apathetic
◇ OUTLOOK ◇
~chivalric justice~
Grim’s personal brand of justice is chivalric justice. Inspired by the knights of his homeland, Berc seeks to become a pinnacle of knighthood and the marines to which all should aspire to. He values honor, respect, justice, and generosity.
~absolute justice~
Eliminate evil at all costs. You must be willing to sacrifice anything to eliminate evil. If innocents get caught in the crossfire, they will have peace knowing they served a greater good.
◇ LIKES ◇
Swordsmanship
Cooking
Reading fantasy novels
Shepards Pie
A comic strip in the WEF about two vikings
◇ DISLIKES ◇
Unchivalrous individuals
Cheaters
Spicy foods
Warm weather
◇ CHARACTER QUIRKS ◇
Grim is a pretty big pushover and will do what anyone asks of him, unless it involves illegal or unchivalrous actions.
◇ STRONGEST ATTRIBUTE ◇
His indomitable spirit in the face of evil.
◇ MOTIVE ◇
Grim dreams of instilling his own chivalric justice into the marines by becoming an admiral, by any means necessary.
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◇ MORAL ALIGNMENT ◇
Lawful Evil
◇ FACTION ◇
Marines
◇ CREW ◇
N/A
◇ BOUNTY ◇
N/A
◇ HOME ◇
Dozmary Island | West Blue
◇ FRIENDS / FAMILY ◇
Mama Marine
Daddy Marine
Uncle
◇ FEATS ◇
[C]N/A
◇ BACKSTORY ◇
Grimorte was born into the marines. Both his parents were enlisted and left him with an uncle on Dozmary Island in West Blue. The island is home to the knights, honorable swordsmen who fight for justice and good. Grim was enraptured by these warriors. He frequently visited the knights’ training ground to observe them. He enjoyed watching them spar and joust and they enjoyed having a spectator to cheer them on. Grim also used this as an opportunity to stay as far away from his uncle as possible.
His uncle was very unpleasant to be around. He would often berate Grim for annoying him, which was very easy to achieve, and scrutinized him for what seemed to be every little decision he made. He would also speak ill of his mother for joining the marines and leaving him with her pesky son. To be honest, Grim felt same way. This was the only thing the two had in common.
Once he was of age, he was enlisted into the marines by his parents. Starting off as a chore boy, Grim worked his way up the ranks without any sort of goal in mind. He went with the flow, following orders and doing whatever anybody told him to do. Through his years in the marines he bore witness to all sorts of injustices within the marines. Soldiers using their status to hustle shop-owners to give them an extra military discount, marines taking bribes to turn a blind eye to crime, and the worst of all, letting a pirate crew get away.
Grim’s ship was boarded by a pirate crew. They were looking to steal supplies and make a name for themselves taking out a few marines along the way. After a long fought battle, the marines got the upper hand and managed to push back the advancing pirates. As the pirates were fleeing, Grim encountered one of them unarmed. Cornered, the pirate begged for his life, swearing off piracy if given a second chance. Grim let him go free.
Several months pass the Grim’s fleet encounters a pirate crew raiding a village. By the time they got there it was horribly too late. Most of the villagers were killed in the raid and the pirates were fleeing to sea. Grim rushed after them and witnessed the pirate he had saved murdering a villager on the way out.
Vowing to never make a mistake like that again, Grim was now set on reforming the marines into an organization resembling the knights of his home island. An organization upholding honor, justice, and fairness while also weeding out all evil anywhere it lingers, even from within.
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